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Answer by ninjared4

I don't know if this will work but I have heard that if you change the Interpolate in the Rigidbody to Interpolate, instead of none, it might help.

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Answer by ninjared4

I think you could put a RigidBody or something in the camera and freeze the rotation on all axis.

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Answer by ninjared4

First make a folder in Unity with all of your animation pictures in it. Then go to the animation window(you may have to open it from the Window button in the toolbar). Then click: Add Curve > Sprite...

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Answer by ninjared4

I think freezing the x rotation in the rigidbody could help

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Answer by ninjared4

Add a Character Controller and do something like this (C#) using UnityEngine; using System.Collections; public class SCRIPTNAMEHERE : MonoBehaviour { public CharacterController cc; //This is set in the...

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Answer by ninjared4

I don't know if this will work but I have heard that if you change the Interpolate in the Rigidbody to Interpolate, instead of none, it might help.

View Article

Answer by ninjared4

I think you could put a RigidBody or something in the camera and freeze the rotation on all axis.

View Article

Answer by ninjared4

First make a folder in Unity with all of your animation pictures in it. Then go to the animation window(you may have to open it from the Window button in the toolbar). Then click: Add Curve > Sprite...

View Article


Answer by ninjared4

I think freezing the x rotation in the rigidbody could help

View Article


Answer by ninjared4

Add a Character Controller and do something like this (C#) using UnityEngine; using System.Collections; public class SCRIPTNAMEHERE : MonoBehaviour { public CharacterController cc; //This is set in the...

View Article
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